Some Visual Tweaks
New in this image: Textured background “beams” and a new enemy sprite.
Enemy sprites are currently picked from a pallette of randomly generated shapes, so they’re fairly throwaway – I’m likely to change these ones.
Unlike last week’s video which was captured from the PC build, this screenshot was taken from my phone and has only 16-bit colour. The effect is quite noticeable on the gradients but less so when playing.