Premultiplied Alpha (in OpenGL)

Posted on 10 May 2011

In a recent post I referred to premultiplied alpha and linked to a moderately wordy article on the subject. I really wanted to link to a short summary, in terms of OpenGL. This is an attempt to write such a summary.

What is Premultiplied Alpha?

What are the Advantages?

Further Reading (XNA-oriented)