It’s been a slow week, with little progress on the game, so here’s my sprite generator/picker.
The sprites are created by a simple algorithm that generates a sequence of “random” angles and radii. Each sprite is displayed along with the seed value given to the random number generator, so I can pick the ones I like and generate them in-game by using their seed numbers.
It makes a fair number of duds, but this is one of those cases where making it better than “good enough” achieves nothing.
… fun for me, that is.
New in this image: Textured background “beams” and a new enemy sprite.